Even as we move further into the 2020s, the magic of Hazelight Studios' 2021 release, It Takes Two, refuses to fade. Crowned with Game of the Year honors upon its debut, this co-op exclusive adventure continues to stand as a monumental achievement in shared gaming experiences. Its touching narrative of a couple on the brink, Cody and May, magically transformed into dolls by their daughter's tears, serves as the heartfelt backdrop for a whirlwind tour of creativity. For players who discovered Hazelight through their 2025 hit, Split Fiction, or for any duo seeking a perfect collaborative journey, It Takes Two remains an essential, vibrant, and joy-filled play.

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At the core of its enduring appeal is a masterfully dynamic structure. The game is a constantly evolving playground, frequently introducing and swapping out mechanics, sometimes multiple times within a single segment. This guide outlines the complete journey, helping you and your partner gauge the commitment and discover the wealth of content awaiting you in this beloved title.

The Complete Chapter & Section Breakdown

It Takes Two is structured around seven main chapters, each subdivided into multiple, uniquely themed sections that propel Cody and May through the fantastical micro-worlds of their home. Here is the full list of chapters and their constituent parts:

  • The Shed

    • Intro

    • Wake-up Call

    • Biting the Dust

    • The Depths (2 Minigames)

    • Wired Up

  • The Tree

    • Fresh Air

    • Captured (1 Minigame)

    • Deeply Rooted (1 Minigame)

    • Extermination

    • Gateway

  • Rose's Room

    • Pillow Fort (1 Minigame)

    • Spaced Out (2 Minigames)

    • Hopscotch (3 Minigames)

    • Train Station

  • Cuckoo Clock

    • Gates of Time (2 Minigames)

    • Clockworks

    • A Blast from the Past

  • Snow Globe

    • Warming Up

    • Winter Village (3 Minigames)

    • Beneath the Ice (1 Minigame)

    • Slippery Slopes

  • Garden

    • Green Fingers

    • Weed Whacking (2 Minigames)

    • Trespassing

    • Frog Pond (1 Minigame)

    • Affliction

  • The Attic

    • Setting the Stage (4 Minigames)

    • Rehearsal

    • Symphony (1 Minigame)

    • Turn Up

    • A Grand Finale

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๐ŸŽฎ The 25 Fantastic Minigames

One of the game's most celebrated features is its collection of 25 minigames, seamlessly woven into the campaign. The brilliance lies in their accessibility: once discovered in the story, every minigame is unlocked for direct play from the main menu. This allows partners to revisit and compete head-to-head long after the credits roll, providing endless replayability. The variety is astounding, blending clever twists on classics with utterly original, silly fun.

Minigame Category Examples (From Various Chapters)
Classic Game Riffs Chess, Tanks, Whack-a-Cody/May ๐Ÿน
Racing & Competition Slot Car Racing, Snail Race ๐ŸŒ, Ice Boating
Rhythm & Music Musical Chairs, Symphony conductor challenge ๐ŸŽต
Pure Silly Fun Feed the Reptile ๐ŸฆŽ, Snowball Fight, Frog Pond Frollicking

These distractions are more than just bonuses; they are integral to the game's spirit of playful cooperation and competition, ensuring that the journey is packed with memorable moments beyond the main puzzles.

โฑ๏ธ How Long is the Campaign?

True to Hazelight's design philosophy, It Takes Two offers a tightly paced, linear narrative adventure. There's little room for aimless exploration, with optional content primarily being the minigames themselves. Therefore, the time commitment is satisfyingly concise yet substantial.

  • Main Story: A first-time playthrough for a pair of average skill will typically take 13 to 15 hours. This can vary based on how quickly you solve puzzles or how much you revel in the environments.

  • Completionist Run: For duos who seek out every collectible and master every minigame, the experience extends to about 16 to 17 hours. The minimal difference from a standard playthrough highlights how the core game is the complete package.

๐Ÿ•น๏ธ What to Play After It Takes Two?

If the unique co-op magic leaves you craving more, Hazelight's other titles are the natural next steps:

  1. A Way Out (2018): Hazelight's debut is a grittier, more mature prison-break thriller. It's a masterpiece of mandatory co-op storytelling, but with a shorter, roughly 7-hour campaign.

  2. Split Fiction (2025): The developer's latest is arguably the perfect follow-up for It Takes Two fans. ๐Ÿ˜Š Swapping marital strife for creative partnership, it follows two writers hopping between universes. It retains the core DNA of constantly shifting mechanics and is built purely for two players over a 15-hour journey.

๐Ÿ“€ Availability & Platforms in 2026

It Takes Two enjoys widespread availability, ensuring almost any duo can play.

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  • Platforms: The game is available on PC, PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, and Nintendo Switch. (Note: A Switch 2 version has not been announced as of 2026).

  • Co-op Modes: All versions support both local split-screen and online co-op seamlessly.

  • Subscription & Value: Published by EA, the game is a staple on EA Play. This also means it's included in:

    • Xbox Game Pass Ultimate

    • PC Game Pass

    • Game Pass for Console (for legacy members)

    The game frequently goes on sale, and is often bundled with A Way Out on digital storefronts like Steam, offering incredible value for two phenomenal co-op experiences.

In an era where shared-screen experiences are rare treasures, It Takes Two stands tall not just as a game, but as a memorable eventโ€”a testament to creativity, collaboration, and the unpredictable fun that emerges when two players truly have to work as one. Its carefully crafted chapters, delightful minigames, and perfectly paced campaign ensure its place as a timeless recommendation for any gaming duo.