As I sit here in 2026, thinking about the games that have truly shaped my understanding of interactive storytelling, my mind always circles back to the work of Josef Fares. It's wild to think that it all started over a decade ago with a single, powerful title offered on Prime Gaming. That game, Brothers: A Tale of Two Sons, wasn't just a freebie; it was a masterclass in emotional design, a gateway into a creator's mind that has since redefined what cooperative and narrative-driven games can be. Grabbing it back then felt less like claiming a monthly perk and more like being handed a key to a secret garden of human connection, meticulously crafted in code. Now, looking at the incredible catalog Fares and Hazelight Studios have built since, I can't help but feel Prime Gaming has a golden opportunity—no, a responsibility—to dive deeper into this treasure trove and let more players experience these modern classics.
The Spark That Lit the Fire: Brothers: A Tale of Two Sons

Let's start at the beginning. Brothers: A Tale of Two Sons is where the Fares magic first became undeniable. Playing it was like conducting a silent symphony of siblinghood, where my left and right hands controlled each brother independently, their fates intertwined as tightly as the roots of an ancient, weeping willow. The journey wasn't about flashy combos or loot; it was a raw, emotional pilgrimage. You help a desperate man choose life over a cliff's edge, you play matchmaker for a bickering troll couple—each moment is a delicate brushstroke on a canvas exploring fear, duty, and love. The game's finale, without spoiling it for the few who haven't played, delivers an emotional payload so precise it feels less like a plot twist and more like a surgeon's incision, revealing the heart of the story you've been carrying all along. It proved games could be profound art, and it launched Fares from a filmmaker into a gaming visionary.
The Evolution of a Visionary: From Prison Breaks to Mending Hearts
After Brothers, Fares didn't rest. He founded Hazelight Studios and doubled down on his core philosophy: shared, mandatory co-op as a narrative vehicle. His next title was a seismic shift in tone.
A Way Out: A Tense Duet of Desperation
In 2018, A Way Out swapped familial bonds for a fraught partnership between two convicts. This wasn't a quiet journey through a fairy-tale land; it was a gritty, pulse-pounding escape plan. The split-screen was genius—it wasn't just a technical solution, it was the narrative's backbone. Watching my friend's parallel struggles and triumphs in real-time created a camaraderie and tension that solo games simply cannot replicate. The story was a rollercoaster of betrayal and brotherhood-forged-in-fire, culminating in an ending that hits with the brutal, unexpected force of a sledgehammer to a stained-glass window—beautifully destructive and impossible to forget.
It Takes Two: A Masterpiece of Metaphorical Gameplay

Then came 2021's It Takes Two. Oh, what a game! Winning Game of the Year was no fluke. It took the co-op formula and infused it with pure, inventive joy and deep emotional resonance. You play as Cody and May, a couple on the brink of divorce, shrunk into dolls. The gameplay is a relentless parade of creativity: one moment you're navigating a fantastical garden as a tiny gardener, the next you're in a space-themed board game. Each mechanic is a metaphor for their relationship—fixing a broken vacuum becomes a lesson in cooperation, piloting a two-person spaceship demands synchronized communication. Mending their marriage felt less like completing objectives and more like carefully reassembling a shattered, but priceless, kaleidoscope, where every new piece revealed a more beautiful, complex pattern. It's the pinnacle of Fares' work so far—a perfect blend of gameplay innovation and heartfelt storytelling.
Why Prime Gaming's Next Move Should Be Clear
Josef Fares' portfolio is a rare and precious thing in gaming. Here’s a quick look at why these games are perfect for a service like Prime Gaming:
| Game | Core Theme | Co-op Requirement | Why It's a Prime Fit |
|---|---|---|---|
| Brothers: A Tale of Two Sons | Fraternal Love & Sacrifice | Single-player (controls both brothers) | A timeless, emotional intro to narrative games. |
| A Way Out | Trust & Betrayal | Mandatory 2-player Co-op | Creates shared stories and "you had to be there" moments. |
| It Takes Two | Reconciliation & Teamwork | Mandatory 2-player Co-op | The ultimate friendship/relationship tester; massively appealing. |
In an era where live-service games often feel like digital treadmills, Fares' games are curated, complete experiences. They are emotional voyages with a defined beginning, middle, and end. Offering A Way Out or It Takes Two on Prime Gaming wouldn't just be giving away games; it would be gifting shared experiences. It would connect friends and partners, giving them a reason to play together in a way few other titles demand. Think of the conversations sparked, the inside jokes created, the shared gasps at a story beat. These games are conversation starters and relationship glue.
Furthermore, from a sheer value perspective, these are critically acclaimed, award-winning titles. Adding them would signal that Prime Gaming is committed to quality, not just quantity. It would honor the legacy that Brothers started on the platform and introduce millions to the unique, co-op-only philosophy that has become Hazelight's brilliant trademark.
So, here's my plea from 2026: Prime Gaming, you have the chance to do something amazing. You introduced us to the beginning of Josef Fares' story. Now, help us experience its magnificent middle chapters. Bring A Way Out and It Takes Two to the service. Let a new generation of players discover that the most powerful graphics aren't 4K textures, but the looks exchanged between two friends on a couch as they navigate a heart-wrenching story only games can tell. The catalog is there, waiting. The journeys are unforgettable. All that's left is to open the door.